How to Use
Introduction
Egon is a tool specifically designed to model Domain Stories. It is not a general purpose drawing tool. That means that it implements the grammatical rules of Domain Storytelling.
There is no login or registration required to use Egon. Egon runs completely in your browser and it does not save your data in the cloud.
Launching Egon
Updating to the latest version: If you have used an earlier
v2.x.x
versions or the latest build (v2.x.x.-dev
), you need to clear your local browser storage and then reload the page in order for Egon to load properly. This will reset your icon configuration to default and delete the automatically saved drafts. Instructions:
- Firefox
- Chrome: In the address bar, click the button in the left corner (show website information), then cookies and website date, manage website data, and delete the data for egon.io.
Online
We provide an online version on our webpage. Just click Use Online and start modeling.
Docker
We provide a Docker image on GitHub: docker pull ghcr.io/wps/egon.io:latest
Host Egon on your own Web Server
You can download Egon as zip
file, unpack it and put the egon
folder on your own web server.
For Developers
Please see the developer’s readme on how to build and run Egon on your machine.
Headline
Click on the headline to change the title of the Domain Story. Add a description to document assumptions (e.g., what has happened before the story starts) and variations (e.g., optional activities). Use shift
+enter
to add line breaks to the description.
Left of the title is an arrow button that lets you hide the description to gain more space for modeling.
Palette
The palette consist of four sections that contain (from top to bottom):
- The icons that are available as actors.
- The icons that are available as work objects.
- A rectangular shape to create groups of actors and work objects
- Two useful modeling tools:
- The lasso tool lets you select several icons at once to move them easily.
- The space tool creates or removes space. Click and drag the crosshair to the right or down to create space, or drag to the left or to the top to remove space.
To add an actor, work object, or group to the canvas, click on it and then click again on an empty part of the canvas. On the canvas, Egon will draw the icons for actors larger than the ones for work objects so that is easier to distinguish them.
Annotations and activities can only be created from the context menu (see next section).
Context Menu
If you have added an actor or work object to the canvas, or if you click on an existing actor/work object on the canvas, you will see a context menu with three sections:
- Top section:
- Wrench: Change the icon to another the icon. Note: You cannot change the type (e.g., turn a work object into an actor).
- Trash bin: Delete the actor/work object.
- Color palette: Change the color of the icon (only works with built-in icons and custom SVG icons, see below).
- Middle section:
- Arrow: Connect two icons with an arrow that represents an activity. A sequence number will be added to the activity automatically if the arrow starts from an actor.
- Annotation: Add comments to actors and work objects.
- Bottom section: If you add an icon from this palette to the canvas, an arrow will be created automatically, connecting the selected actor/work object with the newly created one.
Naming Actors and Work Objects
Double click on an actor’s or work object’s icon to edit the name.
Naming and Numbering of Activities
Activities are depicted as arrows and created via the context menu (see above). Double click on an arrow to edit the activity’s name. If you model an activity between an actor and a work object, it will be numbered automatically. By double clicking on the arrow or the number you can manually change the number. All other numbers are adjusted automatically.
If you want to model activities that happen simultaneously, check the “multiple” checkbox of an activity. This allows you to use the same number multiple times, indicating that these activities happen in parallel. These steps are shown at once in replay.
Renaming Multiple Work Objects or Activities
To rename multiple work objects or activities, click the dictionary button . Actors cannot be renamed in the dictionary because they usually appear only once per Domain Story.
Exporting Domain Stories
To save your Domain Story on your computer, download it as a file by clicking the export button . The following file formats are available:
.egn
: A text file that contains the “source code” of your Domain Story. It can later be imported by you or other Egon users. Egon uses the JSON format and produces files that are properly formatted. This makes it easy to keep track of changes when the files are kept in a source code repository like git..svg
: A scalable image. Great for adding your Domain Story in collaborative whiteboards like Miro. This image also contains an embedded.egn
file..png
: An image, e.g. for embedding in documents..html
: A presentation that lets people replay the story in their browser without the need of using Egon.
Animated SVG images only work with some applications:
- works with web browsers (Firefox, Chrome, Safari)
- does not work with Miro and Inkscape; the image might be incomplete
Importing Domain Stories
To load a previously created Domain Story, you can…
- import an
.egn
or.egn.svg
file by clicking the import button and selecting the file -
drag an
.egn
or.egn.svg
file from your local file system and drop it onto the canvas - import from a public URL by clicking the import button and pasting the URL
Importing from URL has limitations:
- the link must contain the file name and file ending
- the server you want to download from must send the
Access-Control-Allow-Origin
response header (if not, import will fail with a CORS error)- the link must point to the “raw” file (for GitHub and Dropbox, Egon will try to automatically convert any link to a raw download link)
- works with GitHub, BitBucket, Dropbox
- does not work with Googl Drive, OneDrive
- Nextcloud: Ask your server administrator to turn on
Access-Control-Allow-Origin
Auto-Save and Creating new Domain Stories
Since saving Domain Stories by exporting them as files is a bit cumbersome, you can turn on the auto-save feature in the general settings. Egon runs completely in your browser and this is also where your current Domain Story is stored: In your browser’s local storage. You can choose the saving interval (in seconds) between saving drafts and how many drafts are kept in storage. Drafts can be restored, overwriting the current state of your Domain Story.
When you activate auto-save and later open Egon in your browser, it will restore the Domain Story that you last worked on. To create a new Domain Story, click the New button.
Replay
The replay feature helps you to re-tell a Domain Story sentence by sentence. When you start to replay with the play button , all sentences except the first one disappear. Clicking the forward button shows the next sentence and clicking the previous button shows the previous one. The current sentence is highlighted. The stop replaying, click the stop button .
If a Domain Story contains groups, they appear with the last sentence.
Editing is disabled during replay, but you can zoom (ctrl + mouse wheel up and down), scroll up/down (mouse wheel up and down), and scroll left/right (shift + mouse wheel up and down). You can also move the modeling canvas by keeping the space bar pressed and move the mouse around.
Keyboard Shortcuts
Click on to display all available keyboard shortcuts.
Customizing the Icon Set
To adapt the icon set to your domain, click on to open the icon customization:
- Egon comes with built-in icons. Select which ones want in your pallette. An icon can either be used as work object or as actor.
- Use drag&drop to change the order in which the selected icons appear in the pallette.
You can share your icon set with other users by exporting it as .iconset
file. We recommend to name your icon set before you export it (e.g., use the name of the domain or sub-domain that you are modeling). Other users can then import your .iconset
file. This is also useful if you model a lot of different domains and want to switch between different icon sets.
If you import a Domain Story from a .egn
or .egn.svg
file, your icon set will change automatically to the one with which the Domain Story was created – even if you do not have the corresponding .iconset
file.
In addition to the built-in icons, you can upload your own icons and then select them as actors or work objects.
We strongly recommend to use square SVG images for icons. Keep the file name short (as Egon will add
-custom
to it) and memorable (so you can search for it).
Other image formats are allowed as well, but only SVG can be colored and it can be zoomed without getting pixelated. Square images look better in the pallet and the context pad.
If you want a consistent look, consider using the same icon set that we use for the predefined icons—Google’s Material icons.
Touch Support
We do not actively support touch devices. Egon.io v2.0 (and v1.x) does work on touch devices so some extent because it is built on top of a modeling framework with basic touch support. However, this framework has completely dropped its support for touch devices in recent versions. Egon.io will likely be updated to a current version of the framework which in turn means that Egon.io too will lose touch support. We currently do not have plans to add touch support ourselves.